...but I'm working damned hard. Blog will return next week.
Sorry!
Wednesday, 8 September 2010
Friday, 3 September 2010
Levelling
Starting Level: 10
I've spent the last couple of days intermittently levelling. I've stuck to my idea that I don't, just now, want to be playing all the time or too heavily. I'm stuck on an Agency mission at the moment in the subway, killing 3 of several different types of NPC's. The first lot were all right, but at level 11, the mobs past Eumendes were too much for me. I may delete it and hope it comes around again in the coming days.
I'm going to try and find some unusual places to level. I'm fortunate that, with the above idea of going slowly, I can find some unusual places and not worry about XP/hour quite yet. One of my better memories of early AO is levelling on Bull's just East of Rome. Slowest XP ever, I assure you, but it's a good memory. Finding fun like that is the whole idea.
Other than that, I've been catching up with changes to the game and with my org on my main, so time has been limited on Janneau. Some levelling has been done - but nothing to write home, or to the interwebs, about.
Roll on TL2 though!
Finishing Level: 14
I've spent the last couple of days intermittently levelling. I've stuck to my idea that I don't, just now, want to be playing all the time or too heavily. I'm stuck on an Agency mission at the moment in the subway, killing 3 of several different types of NPC's. The first lot were all right, but at level 11, the mobs past Eumendes were too much for me. I may delete it and hope it comes around again in the coming days.
I'm going to try and find some unusual places to level. I'm fortunate that, with the above idea of going slowly, I can find some unusual places and not worry about XP/hour quite yet. One of my better memories of early AO is levelling on Bull's just East of Rome. Slowest XP ever, I assure you, but it's a good memory. Finding fun like that is the whole idea.
Other than that, I've been catching up with changes to the game and with my org on my main, so time has been limited on Janneau. Some levelling has been done - but nothing to write home, or to the interwebs, about.
Roll on TL2 though!
Finishing Level: 14
Wednesday, 1 September 2010
The Agency
Starting Level: 9
My first mission for the Agency is to infiltrate a clan operation in The Longest Road, loot 8 keycards and hack them.
This went quite quickly and then the spying bit began - I swear to God it took me about 20 minutes to realise I wanted to hide next to all the rest of the cargo boxes. Durrrrr.
It was an enjoyable mission - I love how it moves the story along [I won't spoil the plot for anyone who hasn't had that mission yet - but I thoroughly enjoyed it]. Story moving missions were really unexpected and I'm delighted to see that appear. There have been a lot of positive changes in the last few years.
With that short post over, until next time.
Finishing Level: 10
My first mission for the Agency is to infiltrate a clan operation in The Longest Road, loot 8 keycards and hack them.
This went quite quickly and then the spying bit began - I swear to God it took me about 20 minutes to realise I wanted to hide next to all the rest of the cargo boxes. Durrrrr.
It was an enjoyable mission - I love how it moves the story along [I won't spoil the plot for anyone who hasn't had that mission yet - but I thoroughly enjoyed it]. Story moving missions were really unexpected and I'm delighted to see that appear. There have been a lot of positive changes in the last few years.
With that short post over, until next time.
Finishing Level: 10
Rome
Starting Level: 9
I have arrived in Rome - and I have always enjoyed this bit of the planet.
I [for once - and I bet noone else reading this has!] speak to Sydney Finn and complete her mission - which leads onto another mission killing Chirops - which leads onto a mission introducing you to Mr. Blake. I like this, it's that kind of approach Newbie Island needs.
Anyway, back to Rome. It's an interesting city - definitely the spitting image of Omni-Tek. Surprisingly a fun city to explore - there's a few unexpected nooks and crannies about there.
Anyway - I'm doing Mr. Blake's mission and I also picked up one from Freelancers Inc.
The Agency isn't new to me, I've tried it on my main and it seems excellent - a really good alternative to standard levelling.
I always forget the sense of scale you get, as well. Running around with lowlevel runspeed, I could easily be convinced you have the entire planet to explore and not one terraformed area...
I'm now writing this about 30 minutes after that last line. I got caught up doing missions - which is great. I love how one small quest leads to another to another, just the way it should be. It's immersive, which is what MMO players really want.
I'm enjoying not being hardcore, not grinding, but enjoying the game and taking time with it. This might just be the secret to my getting back into AO - treating it like the game it is. Great game, to be fair, but a game.
For now, though, we'll see how an Agency mission goes for a level 9!
'till next time.
Finishing Level: 9
I have arrived in Rome - and I have always enjoyed this bit of the planet.
I [for once - and I bet noone else reading this has!] speak to Sydney Finn and complete her mission - which leads onto another mission killing Chirops - which leads onto a mission introducing you to Mr. Blake. I like this, it's that kind of approach Newbie Island needs.
Anyway, back to Rome. It's an interesting city - definitely the spitting image of Omni-Tek. Surprisingly a fun city to explore - there's a few unexpected nooks and crannies about there.
Anyway - I'm doing Mr. Blake's mission and I also picked up one from Freelancers Inc.
The Agency isn't new to me, I've tried it on my main and it seems excellent - a really good alternative to standard levelling.
I always forget the sense of scale you get, as well. Running around with lowlevel runspeed, I could easily be convinced you have the entire planet to explore and not one terraformed area...
I'm now writing this about 30 minutes after that last line. I got caught up doing missions - which is great. I love how one small quest leads to another to another, just the way it should be. It's immersive, which is what MMO players really want.
I'm enjoying not being hardcore, not grinding, but enjoying the game and taking time with it. This might just be the secret to my getting back into AO - treating it like the game it is. Great game, to be fair, but a game.
For now, though, we'll see how an Agency mission goes for a level 9!
'till next time.
Finishing Level: 9
Thoughts on the Island
Before I carry on this adventure of mine, I thought I'd write down my thoughts on what is undoubtebly the most important part of the game.
The beginning is what grabs you and holds you here. Previously the arrival hall hinted at the situation on Rubi-Ka, allowing you a brief introduction into our world and, combined with the Arrival Hall being a simply fantastic environment - a great panorama over Omni-1, the statue and the interesting people - and I feel the loss of this isn't great. I understand Means has said this won't be coming back, and I simply can't understand it.
The loss of any explanation as to why you appear on the Island is, also, not brilliant. For a game whose biggest selling point by far is the truly excellent story - there isn't much of an introduction. Bang, you're on a beach. Now get on with it.
That said the island has improved over the years. Provided you're lucky or inquisitive enough to speak to Brandon Thorn, things progress well from there. The missions progress well and are a challenge, and the overall gameplay remains the same. I just don't feel it provides the best introduction and I don't think it's going to hold players here very effectively.
I've heard rumours of changes incoming to this area and I welcome them.
The beginning is what grabs you and holds you here. Previously the arrival hall hinted at the situation on Rubi-Ka, allowing you a brief introduction into our world and, combined with the Arrival Hall being a simply fantastic environment - a great panorama over Omni-1, the statue and the interesting people - and I feel the loss of this isn't great. I understand Means has said this won't be coming back, and I simply can't understand it.
The loss of any explanation as to why you appear on the Island is, also, not brilliant. For a game whose biggest selling point by far is the truly excellent story - there isn't much of an introduction. Bang, you're on a beach. Now get on with it.
That said the island has improved over the years. Provided you're lucky or inquisitive enough to speak to Brandon Thorn, things progress well from there. The missions progress well and are a challenge, and the overall gameplay remains the same. I just don't feel it provides the best introduction and I don't think it's going to hold players here very effectively.
I've heard rumours of changes incoming to this area and I welcome them.
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